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The earliest known billiard table in recorded history belonged to King Louis XI, who reigned in France from to The Duke of Norfolk was said to own such a table himself in , and legend has it that the head of Mary, Queen of Scots, was wrapped in the cloth of her own billiard table when she was executed in Louis XIV in particular was known to enjoy the games, with billiards spreading in popularity among the French aristocracy while he ruled from to Eventually, the games were known throughout all of Europe and became a popular pastime among people in the middle class.
As the 19th century rolled around, so did advances in technology and industrialization, and billiard games benefited from both. The mace had all but disappeared in favor of the cue stick, which by , now had the leather tip we are all familiar with today.
Chalk was more frequently applied to the cue in order to aid in its striking capabilities. After rubber vulcanization came about in , more tables had rubberized cushions built into them to improve their bounciness.
Wickets either disappeared from the tables completely, or were replaced by pockets that were cut into the newly-designed banks.
At this point in time, the most popular cue sport in Britain was English Billiards. It was played on a six-pocket table with two cue balls and one object ball.
This game formed the basis for what would eventually become snooker. Where it differed was that it was played on a four-pocket table with four balls.
By the s, Four-Ball began to fall out of favor as popularity began to pick up for a new game known as American Fifteen-Ball Pool.
This game marked the starting point for what would eventually become modern-day pool. From the late s to the mids, billiards grew in popularity.
Pool halls were a common sight in cities for friends to get together. Tournaments were held as early as the American Civil War, and soldiers going on tour in the European theater of WWII would even play the games when they had the chance.
Fortunately, brought with it renewed public interest to billiards in the form of the critically acclaimed film, The Hustler, which starred Paul Newman as a small-time pool hustler and his rivalry against a champion.
Since then, billiard games have remained popular all over the world. Pool tables can frequently be found in bars, and pool halls are open for business.
World championships held for pool and snooker are televised live to fans everywhere. Finally, though there are a wide variety of tables available for private use, many people find it easier and much more economical to play simulated electronic versions on their television and computer screens.
Developments in technology over the years have allowed these games to become more and more true to life. Two things are important in a pool video game: physics and perspective.
Learning how to properly bounce balls off of the banks and each other is vital to mastering the game. In order to pull off trickier shots, a player has to learn how to do all sorts of things, including gauging the weight of a ball, exerting the correct amount of force on it at the right angle, and estimating its trajectory after colliding with something.
Programming a detailed and accurate physics engine that emulates real-life movements allows a gamer to perform these very feats, preserving the inherent strategy of billiards.
As for perspective, that serves two functions. One, it simply makes things more immersive for the player, and two, it provides the other half of strategy in pool: aiming and angling.
Things like speed, direction, distance, momentum, and spin of a struck cue ball are all heavily determined both by the location and angle at which it was struck.
This culminated in with games like Arcade Pool, which boasted more realistic physics than ever before. Sadly, in terms of perspective, all billiard computer games invariably failed.
They were perfectly playable, but things like locational aiming and vertical angling of the cue stick were just not possible during these years.
As fun and critically-acclaimed as these early editions of electronic pool were, they were considered a separate beast entirely.
Few people truly considered them to be worthy substitutes for the real thing. Fortunately, with the advent of three-dimensional graphics in the mids, the state of billiard games began to improve by leaps and bounds.
As early as , billiard games that boasted polygonal visuals began to appear. It featured four different games to play, multiple computer opponents, and multiplayer capabilities via hot seat and modem.
Numerous aiming options for the cue stick were implemented as well, including the ability to raise and lower both the tip and butt.
The game was deemed to be so lifelike, that Interplay promised a full refund to customers that failed to improve their real-life pool skills within 45 days of purchase.
Virtual Pool would go on to be one of the most successful billiard simulators out there, and the model that most other games in the genre would attempt to follow.
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